Showing posts with label parallel projects. Show all posts
Showing posts with label parallel projects. Show all posts

marginalia beyond the andes: Interactivos? Lima '09

Still photo from Frame Seductions' video, by Pierre Proske [photo: Federico Andrade]

last April, I attended as collaborator, representing marginalia project, to the Interactivos? Lima '09 Magic and Technology Workshop, held at the Peruvian capital in a partnership between Medialab-Prado, from Madrid, Centro Cultural España en Lima, and Escuelab, a pretty cool space, recently inaugurated downtown Lima, for the creative development of technologies. it was at this center, idealized and coordinated by the association ATA - Alta Tecnología Andina (Andine High Technology), that we were received from the 13th to the 28th of April for the workshop.

Interactivos? is a project developed for some years now by Medialab-Prado as a temporary and itinerant lab for the development of creative projects with a technological base. it had already been held in cities like Madrid, Mexico City and New York and, last month, it came to South America for the first time, with the coordination of Marcos García and Laura Fernández, from Medialab-Prado; the production of Mónica Cachafeiro, also from Medialab; and with teachers Diego Diaz and Clara Boj [Spain]; Julian Oliver [New Zealand] and Kiko Mayorga [Peru].

The strange desertic landscape of peruvian coast.

in the beginning of the year, there was an international open call for projects to be developed during the two weeks of the lab. eight proposals were selected and, next, there was an open call for collaborators interested in working on one or a few of the selected projects. I enrolled myself as a collaborator for the project Frame Seductions, by artist Pierre Proske [Australia] and, departing to Lima, I integrated the collaborator team of the project, in which also figured Federico Andrade [Argentina -
Modular colective], and Billie Pate [USA].

in Frame Seductions, we developed an audiovisual interactive piece in which portions of a panoramic video were shown accordingly with the relative position of the visitor in front of the screen. therefore, the visitors movements in the space modified the section of the image that was seen, allowing to see beyond the framing of the image - at least virtually, because, eventhough there was image beyond the edges of the screen, it wasn't infinte, and had also its framing. curiously, eventhough Pierre didn't know it in advance when he idealized the project, the relation between the spectator and the image is precisely the one seeked - without success, by the character from Les Carabiniers, film by Godard, in his first cinema screening [check out in a previous post marginalia 0.2 - cinematographic appropriations].

Frame Seductions installation in the exhibition [photo: medialab-prado flickr].

from start, my interest in Pierre's project was related to the similarity between its conceptual proposal and our own, at marginalia project, as well for a personal interest i have towards new media works that are closely related and reflect about the "old media". in Frame Seductions case, we worked with framing, one of the most fundamental elements of visual arts and, particularly, of the technical image and the cinema. it's precisely for the act of framing that the artist stablishes the two most important dimensions for cinematographic language: the field and the out-of-field; the visible and the invisible. and, in the case of cinema, the out-of-field, has also a 'unstablizing' role of the filmed scene, being one of the most importante element in the ellipsis of movie grammar and in the creation of suspense - as in the classic Rear Window, by Alfred Hitchcock.

in the conception and execution of Frame Seductions, we tryed to work conceptually those aspects through a tension play among the field and the out-of-field which was opperated in the moment of interaction. in our discussions, we understood that the mobility of the framing doesn't implicate the extinction of those tensions, but rather their increase. it was in this sense that we worked on the images and on the responses of the system to the visitor's participation.

my practical role in the project's development was related to video production and processing, studying different techniques to the creation of panoramic videos, as well as different compression settings that would allow the rapid processing by the system. the programming was done by Pierre, using the
openFrameworks libraries and algorithms for face detection and tracking. on the course of the process, I could also work on the conception and the system for a modularity of the video image, by spliting it into sections that could be swapped while the espectator wasn't looking to that part. this way, the out-of-field image became less stable, creating some interesting surprises in the course of interaction [more info about the project at the workshop's wiki].



Test of a panoramic video technique based on slit scanning.



Test of panoramic video technique with three takes done with a single camera.

at the end of the workshop, I also had the opportunity to briefly collaborate with Masa project, by Andrea Sosa [Argentina] and Rolando Sánchez [Peru], giving some consultancy on compression, resolution and other technical video matters.

as a parallel activity of the workshop, I also participated of Lima's Pecha Kucha Night, together with the other collaborators. Pecha Kucha is a kind of project presentation evening in which each presenter must use 20 slides which are programmed to last exactly 20 seconds each, totalizing a 6min 40sec duration. trying to work directly with the limitations imposed, my presentation was titled "0.05 fps" and I showed some images of my video "Paik for Kids" while talked a little about my motivations to work with audiovisual and new media. the response of everyone there was really good, and my presentation ended up in the
Pecha Kucha Daily site, of the international Pecha Kucha community.

paticipating of the workshop in Lima was an incredible learning, collaboration and research experience. it really created a perfect environment for collective experimenting and I hope to have the opportunity to participate in other editions of the event. it was also great to meet the other participants - people with interests so close to ours, from other parts of the world, in special Latin America. many of the people there heard me saying some times how we - latinamericans [and particularly Brazilians!] know so little of what happens around us and for that we miss great opportunities of working together with our continent neighbors. I hope that the contact stablished with people from Argentina, Chile, Peru, Colombia and Mexico can become partnerships and collective projects in a close future.

marginalia goes to AEurásia



For the past few months the team of Marginalia Project has been involved on the development of a series of communicating softwares [we call the whole system AETeletransporter] which makes the project AEurasia work.

AEurasia is a Belo Horizonte based interactive video-installation by Cláudio Santos, Alessandra Soares, André Amparo and Fernando Maculan being exhibited at Espaço 104 from December 12nd to 20th of 2008. Sketching a brief description:

"The video-installation AEurasia presents a trip around the world inside of Belo Horizonte, Brazil. Specific locations where selected in the city based on the correspondence existing between their names and diverse chosen locations of the world. The diagram resulting of the connection of the points representing each elected spot is a map tracing the world inside a city. Four main concepts shall conduce the spectator's experience: difference, distance, time and mobility. A stimulus to acquire better knowledge of the city we inhabit."

Seven videos are presented to the spectators sketching objective and subjective relationships between corresponding places, one of which is a distant city while the other is a location in Belo Horizonte. An eighth projection summarizing the whole installation responds to actions of the spectator, capturing his image in real-time and placing him in the video he watches by cropping only his body from the surroundings [this procedure is mediated by a software we call AESoulCaptor which is basically responsible for doing a real time Chroma Key]. By doing so, the spectator is merged to a distant location as if he had visited it: while he can enjoy interacting in real-time with all the locations, a postcard is produced as a souvenir of his 'traveling' experience inside AEurasia, this imaginary continent.

The spectator can, then, retrieve his souvenir when leaving the installation using a terminal running the software we call AECheck-in which is responsible for presenting every image produced that day in order for the spectator to choose his favorite photo which can then be sent to himself or others by e-mail and uploaded to AEurasia's Flickr.

Among the many softwares developed by Marginalia for this project, two main applications are of greater importance: AESoulCaptor and AECheck-in, developed, respectively, on C++ using the open source library openframeworks and Processing 1.0.1.

This project represents the first attempt of Marginalia Project on working with the library openframeworks for C++ and AppleScript with outstanding results so far; Processing has been employed in order to develop a user-friendly interface, which is the first attempt of Marginalia Project on developing this sort of programming practices [interface-based softwares]. These new fields of work are of major importance from now on, since Marginalia will be developing the projects to come [soon to be announced] mainly on openframeworks and taking advantage of Apple features such as AppleScript, Quartz Composer and Automator.

AETeletransporter is a system working simultaneously on two connected terminals composed of the following softwares: AESoulCaptor [openframeworks], AECheck-in [Processing], AESender [AppleScript], AEConnect[AppleScript]. In addition to the development of the already mentioned system, Marginalia Project worked on the making of the videos and documentation of the installation.

More information on the new projects of Marginalia will be given on the following posts which are intended to briefly cover present and future projects of the group.


General view of the installation showing the chroma key region.


André [marginalia] and Aline [88] in front of chroma's background.


Postcard merging a visitor with a distant landscape.


Postcard merging a visitor with a distant landscape.

Screenshot of a terminal while running the software AECheckIn.